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this is a discussion within the Saints Community Forum; Originally Posted by x626xBlack If you are going to average a truncated (trimmed) mean then you must also remove the low... Not just the high. Too many variables to lay blame on the 0-line by the stats of just one ...
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#1 |
Truth Addict
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Re: Saints Find Cure For Losing - Running Game
Originally Posted by x626xBlack
Well you're proving my point. Stats taken out of context are easily manipulated.
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#2 |
LET MY TEAM GO!
Join Date: Sep 2009
Location: Just north of COWGAL HELL
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Re: Saints Find Cure For Losing - Running Game
Something had been missing from the first 4 games and the 1st 3 quarters of last night's game.
"IT" showed up during the 4th quarter last night. (Still not sure what "IT" is though)... The team played with a bit more and aggression - they appeared to "WANT" the "W" instead of just playing out the remainder of the clock. |
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#3 |
Bounty Money $$$
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Re: Saints Find Cure For Losing - Running Game
If you run the damn ball then they have to put eight in the box. When they do that Drew is going to carve them up.
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#4 |
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Re: Saints Find Cure For Losing - Running Game
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#5 |
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Re: Saints Find Cure For Losing - Running Game
So... with that being said...
Ingram needs to be on the field every play... Dont give him any touches. Use him as a decoy. |
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#6 |
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Join Date: Aug 2011
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Re: Saints Find Cure For Losing - Running Game
We look bad running the ball because our running l plays are too predictable. If I can sit on my couch and tell my wife exactly what play is coming I promise you that the opposing D coordinator who has been watching film can do the same. I would say I could call 80% of our play just by looking at the formation. I am not just saying run or pass, I am saying exactly what the play is like dive, toss to sproles, screen, PA bomb over the top. Way too easy.
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#7 |
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Re: Saints Find Cure For Losing - Running Game
Well ya'll are both proving that you can make stats look any way you want to support whatever opinion you might have. All I know is, I can see what RB is our best just by using my eyes. PT has no quit in him. That dude had his helmet popped off, getting hit in the head and he was still fighting for yards. I'll take that!
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#8 |
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Re: Saints Find Cure For Losing - Running Game
I may get heckled for this suggestion, but what if we were to, in say the first half or beginning of the 3rd quarter, run the ball....
...three downs in a row. We've never done it. At least I've never seen it (this season). We pass three downs in a row a lot, with good reason. But we never just give one RB the ball and let him do his thing. What about three doses of Ingram/PT that aren't all A/B gap runs, and that present some variety to the run game? To me its sort of like bluffing at the poker table...if you bluff and the lose, and then show your bluff, well then the next time people are in a hand with you they have to account for the fact that you may be bluffing again, even when you may really have the best hand. With our running game, it's a little stagnant in that everyone figures there's no way the Saints will run the ball two downs in a row, much less three. Is it illogical? Well, yeah. But that's why they call it 'unpredictability,' because nobody would figure we would do something like that. Thoughts? |
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#9 |
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Re: Saints Find Cure For Losing - Running Game
Well yeah, you gotta "commit" to the running game, and we came closer against SD than we usually do. No doubt you gotta use it enough to set up the play-action, but I'm still not convinced we're gonna fool anyone into deciding we're a running team.
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#10 |
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Re: Saints Find Cure For Losing - Running Game
Originally Posted by mutineer10
Now you are talking about convincing people?![]()
The majority of the USA was not convinced we were any good 5 minutes after we won the Super Bowl. |
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